11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history, where bots became tools for other tools.
It is a game that you can try to beat while you render your video, waiting for the meeting or for a reply from your friend. Besides the solo-hardcore experience, 11th Dream delivers in-game map editor, daily scoreboards to compete with other players and full on-line stats and leader-boards.
To bring vapor of dream gaming to your screen, we are going through rather bizarre development flow using our own custom engine. Absence of accessible technology supports our imagination, breaking visuals and also drives us to create new artistic approaches to fast 3D shooter genre.
Michal
focuses on gameplay and engine programming
Filip
designs and creates all visuals for the game, both 2D and 3D
Vojtech
focuses on programming and gameplay balance
All of us
are pasionate about game, level and sound design
0X0010 IN HISTORY
0X0020 BEFORE BOTS
0X0030 BIOLOGICAL MIND
0X0040 CREATED TOOLS FOR LACK
0X0050 OF POWERS AND FATIGUE
0X0060 TOOLS AGAINST UNCOMFORT OF WORK
0X0010 AFTER BIOLOGICAL HISTORY
0X0020 WHEN BOTS BECAME
0X0030 TOOLS FOR OTHER TOOLS
0X0040 WITH NO WORK
0X0050 BUT UNCOMFORTABLE.
0X0060 THE SYSTEM STARTED TO FAINT
11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history, where bots became tools for other tools.
Both skirmish maps and story-driven campaign are present in 11th Dream. Players can compete in daily scoreboards with others and affect full on-line stats and leaderboards.
We have been developing 11th Dream actively since summer 2017, the game was published in Early Access on Steam in 2019 and transitioned into version 1.0 in September 2021.
11th Dream has gone through rather bizarre development flow using our own custom engine. Absence of accessible technology supports our imagination, breaking visuals and also drives us to create new approaches to Quake-like fps genre.